![]() ![]() Max Sediment Per Iteration: Amount of sediment that will be moved for each iteration, higher will cause smoother lands faster.īiome Seed: Seed used for random generation in dirt droppng and biome seeding. More Land: Increases the base height of everything to create more land.Įrosion Iterations: How many times to pass over the map eroding the heights.Įrosion Min Slope: Erosion ignores all slopes below this value (measured in dirt). Max Height: Maximum height for tiles (measured in dirt). Min Edge: The minimum amount of tiles between the borders and first bits of land.īorder Weight: How steeply the land will taper off near the borders. Lower iterations will leave a smoother, less detailed map. Iterations: How many times to pass over the heightmap adding more details. Higher numbers for large land mass, smaller numbers for smaller islands and archipelagos. Seed: Seed used to randomize heightmap generation. (Deliverance sized maps are 2048, Independance sized maps are 4096, Xanadu sized maps are 8192). ![]() Map Size: Map width and height in tiles, defaults to 2048. If you need to edit or load a previous map, simply edit the text file of saved actions, or load the actions file back into WGenerator and keep working on your map from where you left off. Generate an ore map with your desired ore distribution, and save it all with a history of actions taken, map dumps and actual map files needed for servers. ![]() Generate a heightmap to suit your tastes, erode it to smooth out the rough edges, and drop dirt on it to build up your desired dirt layer.įrom there you can add as many biomes as you want for all tile types, restricting biomes to certain height ranges, certain sizes and rarity. WGenerator allows you to generate maps for Wurm Unlimited with a large amount of flexibility. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |